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Original illustration: a status dashboard over a neon skyline

Load Order

A daily rack-ordering logic puzzle.

Loading your friend’s challenge…

Load Order

Today's rack room is on its way.

Today's rack room

Time 0:00

  • 3 Given: a level shown from the start
  • 5 Your level: once per row and column
  • < Arrow: opens towards the higher load
  • 1 4 Pencil marks: levels still possible

Tap a rack, then a key. Keys: arrows move, 1 to 7 enter, 0 or Backspace clear, P pencil, U undo.

Tap a rack, then a level on the keypad.

Put the rack in order to file your time.

Next rack at midnight UTC.

How everyone did today appears here once 20 players have finished.

0Solved

0No hint

0Streak

0Best streak

–Best 6×6

–Best 7×7

Today's card shows the rack room with its givens and arrows only, your time band, streak and the days to launch; a card for an earlier day shows that day's rack in order. Never today's levels.

Every row and column holds each load level once, and every arrow between racks holds. 6×6 on weekdays, 7×7 at the weekend, a 4×4 warm-up, pencil marks, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle on an imagined rack room, never a status signal.

How to play

The rack room is a square of racks, each carrying a load level from 1 up to the size of the square. Fill every rack so that every row and every column holds each level exactly once and every arrow between two racks opens towards the higher load. The amber racks are givens. Tap a rack, then a key; the pencil key keeps candidate levels in the corner of a rack. A level twice in a line and a broken arrow turn red, and the checks only ever look at the rules, never at the answer. Undo and Clear are there when a corner goes wrong. Every rack room is checked when the site is built by a solver that applies the same deductions you do (a placed level leaves its row and column, the arrow bounds, the chain along a run of arrows, naked and hidden singles), then tries a level only when nothing follows, so each has exactly one filling; the 4×4 warm-ups fall to the rules alone, with no guessing at all.

Tip one: the rack at the open end of a chain of arrows is the highest of the chain, and the rack at the closed end the lowest. On a 6×6, a chain of five arrows pins every rack in it from 1 to 6, and a rack under a "greater than" arrow can never hold the top level. Tip two: once a row holds all but one level, the last rack takes what is missing. Pencil in the levels a rack can still take, strike the ones its row, its column and its arrows rule out, and a rack with one mark left is decided; a level that fits only one rack in a line goes there too.

Everyone gets the same rack room on the same UTC day: 6×6 on weekdays, 7×7 at the weekend, and newcomers can switch on the 4×4 warm-up, which still counts. One hint a day fills one rack the rules force, says which rule, and marks the result as assisted. When the last level lands every status LED settles to steady green, the frame glows and the rack lead signs off with your time. The archive lets you play any earlier day's rack room and practice rooms come from a spare pool; both are marked and never count. Load Order is a fan logic puzzle on an imagined rack room: nothing here is a server, a load figure or an asset from GTA 6 or its services, nothing comes from a leak, and nothing is presented as official. For more deduction try the Fault Finder, the Failover and the Signal Path.

Questions

What are the rules?

The rack room is a square of racks, each carrying a load level from 1 up to the size of the square. Every row and every column holds each level exactly once. Some racks show their level from the start (the amber ones), and the arrows between neighbouring racks say which of the two carries the higher load: the arrow always opens towards the higher level, like a less-than sign. Fill every rack so the rows, the columns and the arrows all hold. Every rack room here has exactly one filling.

How do I enter a level?

Tap a rack, then a key on the keypad (1 to the size; the ⌫ key clears). The ✎ key switches the keypad to pencil marks, small candidate levels in the corner of a rack, until you switch it back. On a keyboard the arrows move between racks, 1 to 7 enter a level, 0 or Backspace clears, P toggles pencil mode, U undoes. Undo takes back the last change and Clear empties every rack but the givens. No soft keyboard ever opens: the keypad is the input.

What do the highlights mean?

A red level appears twice in its row or column; a red arrow points the wrong way between two filled racks, and both racks go red with it. The checks only ever look at the rules, never at the answer. One hint a day fills one rack the named rules force, says which rule, and marks the result as assisted.

What is the warm-up?

A 4×4 rack room for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to the named rules alone, with no guessing. It counts as the day's solve; the 6×6 weekday and 7×7 weekend rooms are what the best times are about.

Is this a real status signal?

No. Load Order is a fan logic puzzle on an imagined rack room. Nothing here is a server, a load figure or an asset from the game or its services, nothing comes from a leak, and nothing is presented as official. For the real launch-day status picture, see the status page and the readiness guides on this site.

Hotfix

Order found? Now roll out the patch

A daily classic Sudoku: a medium 9×9 on weekdays, the harder Patch Tuesday crunch at the weekend, a 6×6 warm-up. A number pad, corner pencil marks, live rule checks, one named-technique hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never a real outage.

Deploy today's hotfix

Coolant

Racks in order? Now fill the tubes

A daily thermometers logic puzzle: 10×10 on weekdays, the 12×12 full loop at the weekend, a 6×6 warm-up. Brushes, drag-paint, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never a status signal.

Prime today's loop

Cold Start

Racks in order? Now boot the farm

A daily mosaic logic puzzle: 10×10 on weekdays, the 12×12 full rack at the weekend, a 6×6 warm-up. Brushes, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never a status signal.

Boot today's farm