Shard Split
A daily classic Fillomino logic puzzle.
Loading your friend’s challenge…
Shard Split
Today's floor is on its way.
Today's floor
Time 0:00
- 3 Given: a number already set
- 12 Pencil: your candidates
- ! Red: a shard too big or stranded
- ✓ Glow: a shard complete
Tap a blade, then a number; drag to paint it. Keys: arrows move, 1 to 9 enter, 0 or Backspace clear, P pencil, U undo, Enter checks.
Tap a blade, then a number on the pad.
Split the floor to file your time.
Next maintenance window at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0Split
0Win %
0Streak
0Best streak
0No hint
Best times: none yet.
Today's card shows the floor with its given numbers only, your time band, streak and the days to launch; a card for an earlier day shows that day's split. Never today's answer.
Split an imagined cluster floor into shards: every blade takes a number, and each group of equal numbers joined edge to edge has exactly as many blades as that number. A 7×7 floor on weekdays, the harder "Maintenance window" 9×9 at the weekend, a 5×5 warm-up, an on-page number pad, drag to paint, pencil marks, live shard borders and rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle about an imagined cluster, never real status.
How to play
The grid is an imagined cluster floor seen from above: every square a server blade, and the blades group into shards. Fill every blade with a number so that each group of equal numbers joined edge to edge has exactly as many blades as that number: a 1 stands alone, a 2 is a pair, a 5 is five 5s joined up. Two shards of the same size never share an edge, because they would merge into one shard that is too big. Tap a blade, then a number on the pad, or drag to paint a run; switch to pencil to jot candidates in the corner. The split is drawn live, a bold border between blades of different numbers; a shard that grows past its number or can no longer reach it turns red, a finished shard glows, and the checks only ever look at the rules, never at the answer. Undo and Clear all are there when a shard goes wrong. Every board is checked when the site is built by a solver that runs the same rules you use (a walled-in pocket must be a shard of its size, a shard with one way to grow must take it, a blade beside closed shards takes the one number left, then the exact fit, where a shard can reach exactly the blades it still needs, and at the weekend the two-shard reach, where a number would strand a shard once the other rules settle) and then tries the rest, so each has exactly one answer; the warm-ups fall to the simplest steps alone, the weekday floors may need the exact fit, and the weekend floors may need the two-shard reach, but never trial and error.
Everyone gets the same floor on the same UTC day: a 7×7 on weekdays, the harder Maintenance window 9×9 at the weekend, and newcomers can switch on the 5×5 warm-up, which still counts. One hint a day places one number the rules force, says which rule, and marks the result as assisted. When the last blade fills and every shard is the size of its number, the shards power up one by one and the on-call engineer signs off with your time; Give up shows the answer and ends the day without a split. The archive lets you play any earlier day's floor and practice floors come from a spare pool; both are marked and never count. Shard Split is a fan puzzle about an imagined cluster: nothing here is a server, a region, a status figure or an asset from GTA 6 or its services, the blades are abstract squares and never a logo, nothing comes from a leak, and nothing is presented as official. For more deduction try the Hotfix, the Cold Start and the Failover.
Questions
What are the rules?
Classic Fillomino on an imagined cluster floor. Fill every blade with a number so that each group of equal numbers joined edge to edge (a shard) has exactly as many blades as its number: a 1 stands alone, a 3 is three 3s in a row or an L, a 7 is seven 7s joined up. Two shards of the same size can never share an edge, because they would merge into one shard that is too big. Some numbers are given. Every board here has exactly one answer.
How do I enter a number?
Tap a blade, then tap a number on the pad under or beside the grid; no phone keyboard ever opens. Drag across empty blades to paint the last number you used (or the number of the blade you started on). Tap ✎ pencil to switch to pencil marks: numbers then toggle small candidate notes in the corner of the blade instead. ⌫ clears the blade. The split is drawn live: a bold green border appears between two blades that hold different numbers. On a keyboard the arrows move, 1 to 9 enter, 0 or Backspace clear, P toggles pencil, U undoes, Enter checks, Escape drops the focus. Undo takes back the last change; Clear all empties the floor but keeps the given numbers.
What do the highlights mean?
A shard turns red when it has grown past its number (two same-size shards that touch merge into one such shard) or when it can no longer reach its number. A shard with exactly as many blades as its number glows. The checks only ever look at the rules, never at the answer. One hint a day places one number a named rule forces and says which in words ("the 3 at row 2, col 4 has 2 of its 3 blades and only one way to grow: row 3, col 4"; "the empty pocket of 2 blades at row 5, col 1 is walled in by finished shards: it must be a 2-shard"), and marks the result as assisted. Give up shows the answer and ends the day without a split.
What is the warm-up?
A 5×5 floor for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to the simplest steps alone: walled-in pockets, shards with one way to grow and singles beside closed shards. It counts as the day's solve; the 7×7 and 9×9 floors are what the best times are about.
Is this real server status or a real cluster?
No. Shard Split is a fan logic puzzle about an imagined cluster floor in an imagined data centre. Nothing here is a server, a shard, a region, a status figure or an asset from the game or its services, the blades are abstract squares and never a logo, nothing comes from a leak, and nothing is presented as official. For the real launch-day status picture, see the status page and the readiness guides on this site.